Prototype week 1


We found out that the core mechanic of shaking the tree and being able to push each other away in order to steal their progress is fun, but we need to be aware that this can lead to some very frustrating events. We mean with this if one person keeps getting bullied he might stop playing.

We have two cell shaders, we will now look witch works better with our modelstyle and polydensity.

Problems
Rotating and moving is hard. Meaning that if we rotate the character our movement starts doing things we don't want like inverting.

Plans
This week we will focus on the basic of the random events. We will also start on making the first abilities of our characters

Get Banana_Wars

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