Prototype week 1
Banana_Wars » Devlog
We found out that the core mechanic of shaking the tree and being able to push each other away in order to steal their progress is fun, but we need to be aware that this can lead to some very frustrating events. We mean with this if one person keeps getting bullied he might stop playing.
We have two cell shaders, we will now look witch works better with our modelstyle and polydensity.
Problems
Rotating and moving is hard. Meaning that if we rotate the character our movement starts doing things we don't want like inverting.
Plans
This week we will focus on the basic of the random events. We will also start on making the first abilities of our characters
Get Banana_Wars
Banana_Wars
Wanna go collect bananas or mess with your friends?
Status | In development |
Authors | LiamVB, LucasVanBaeveghemDAE, MattiasVandenSaffele, apoppe |
Genre | Survival |
Tags | Co-op, party-game |
More posts
- LaunchMay 27, 2020
- polish - week2May 12, 2020
- Polish - week1May 05, 2020
- Production2 week 3Apr 28, 2020
- Production2 week 2Apr 21, 2020
- Production2 week 1Mar 31, 2020
- Production1 week 3Mar 24, 2020
- Production1 week 2Mar 17, 2020
- Production1 week 1Mar 10, 2020
- Prototype week 2Mar 03, 2020
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